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<channel>
	<title>Florian Waldner</title>
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	<link>http://13bit.at</link>
	<description></description>
	<pubDate>Mon, 14 May 2012 11:54:12 +0000</pubDate>
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	<language>en</language>
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			<item>
		<title>Vegaschleife at Analoge Anischten II</title>
		<link>http://13bit.at/2012/05/14/vegaschleife-at-analoge-anischten-ii/</link>
		<comments>http://13bit.at/2012/05/14/vegaschleife-at-analoge-anischten-ii/#comments</comments>
		<pubDate>Mon, 14 May 2012 11:07:28 +0000</pubDate>
		<dc:creator>florian</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://13bit.at/?p=355</guid>
		<description><![CDATA[
Vegaschleife is an installation that evloved out of the work I was doing with Acid Pauli for RjDj. It is shown from  04.05.-31.05.2012 at Analoge Ansichten II (in the entrance hall of the Department of Sociology at the University of Vienna). Vegaschleife listens to percussive sounds in the environment, records them, and plays them back in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://13bit.at/images/einladung_xtemgtjh.jpg"><img class="aligncenter size-medium wp-image-356" title="einladung_xtemgtjh" src="http://13bit.at/images/einladung_xtemgtjh-300x201.jpg" alt="einladung_xtemgtjh" width="300" height="201" /></a></p>
<p><span>Vegaschleife is an installation that evloved out of the work I was doing with </span><a href="http://www.acidpauli.de/">Acid Pauli</a><span> for </span><a href="http://rjdj.me/">RjDj</a><span>. It is shown from  04.05.-31.05.2012 at Analoge Ansichten II (in the entrance hall of </span><a href="http://platform3.de/programm/16-07-2009/raumsonde-alpenblick">t</a>he <span>Department of Sociology </span><span>at the University of Vienna)</span><span>. Vegaschleife listens to percussive sounds in the environment, records them, and plays them back in rhythmic patterns</span></p>
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		</item>
		<item>
		<title>Developing an agent-based model of markets for digital cultural goods</title>
		<link>http://13bit.at/2012/04/19/developing-an-agent-based-model-of-markets-for-digital-cultural-goods/</link>
		<comments>http://13bit.at/2012/04/19/developing-an-agent-based-model-of-markets-for-digital-cultural-goods/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 07:22:10 +0000</pubDate>
		<dc:creator>florian</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://13bit.at/?p=341</guid>
		<description><![CDATA[
I took part in the PhD-Colloquium at the The 21st European Meeting on Cybernetics and Systems Research, Vienna,  10–13 April 2012. I presented the the agent-based simulation model of markets  for digital cultural goods I am working on.

Abstract. The internet, peer-to-peer technology and mobile devices are radically changing markets for digital cultural goods (e.g. music, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-342" title="emcsr-logo-1200px" src="http://13bit.at/images/emcsr-logo-1200px-300x62.jpg" alt="emcsr-logo-1200px" width="300" height="62" /></p>
<p><span>I took part in the PhD-Colloquium at the </span><span><a href="http://www.emcsr.net/">The 21st European Meeting on Cybernetics and Systems Researc</a>h, </span><span>Vienna,  10–13 April </span><em>2012</em><span>. I</span> presented the the agent-based simulation model of markets  for digital cultural goods I am working on.</p>
<p><span id="more-341"></span></p>
<p>Abstract. The internet, peer-to-peer technology and mobile devices are radically changing markets for digital cultural goods (e.g. music, moving images, and video games). Incumbent companies in these industries have severe difficulties in reacting to these changes and finding effective business models. Markets for digital cultural goods are markets that coordinate as complex social networks where consumption and production decisions are influenced by information feedback over social networks. The agent-based model under development is intended to give support in creating and justifying alternative business models for these markets. Questions addressed are: What characterizes digital cultural goods? How do markets for such goods look like? How to model consumption decisions in social network markets? What implications does the digitalization have for business models operating in those markets?</p>
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		</item>
		<item>
		<title>Emerging Service-Based Business Models in the Music Industry: An Exploratory Survey</title>
		<link>http://13bit.at/2012/04/19/emerging-service-based-business-models-in-the-music-industry-an-exploratory-survey/</link>
		<comments>http://13bit.at/2012/04/19/emerging-service-based-business-models-in-the-music-industry-an-exploratory-survey/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 06:46:00 +0000</pubDate>
		<dc:creator>florian</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://13bit.at/?p=337</guid>
		<description><![CDATA[
In February I participated at the Third International Conference on Service Sciences in Geneva, Switzerland. In our contribution we were analyzing business models of recently founded music startups. Here&#8217;s the list of music startups (including links) founded between 2005 and 2011 that we have been looking at.
Abstract. The recorded music industry faces serious challenges. Well- [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-346" title="iess_2012_proc" src="http://13bit.at/images/iess_2012_proc.jpg" alt="iess_2012_proc" width="180" height="180" /></p>
<p>In February I participated at the <a href="http://iess.unige.ch/">Third International Conference on Service Sciences</a> in Geneva, Switzerland. In our contribution we were analyzing business models of recently founded music startups. <a href="http://13bit.at/images/list_of_musicstartups.pdf">Here&#8217;s the list</a> of music startups (including links) founded between 2005 and 2011 that we have been looking at.</p>
<p><span id="more-337"></span>Abstract. The recorded music industry faces serious challenges. Well- established companies so far did not manage to react adequately to changes in consumers needs and technological improvements. CD unit sales are down substantially from five years ago, while digital distribution became more important. Until now it is not clear, how suitable business models for these circumstances will look like. Thus, experiments with alternative business models are essential. One identifiable trend in product based companies is that they are seeking to improve their competitiveness by moving towards service-based business models. But incumbent firms face severe barriers to conduct business model experiments with such service-based offers. This is why startup companies are the leading forces in innovating business models towards a service dominant perspective. In this article we will analyze and categorize service based business models of recently founded music startups to identify some generic characteristics of innovative business models for the recorded music industry. The models will be discussed in detail in a multiple case study.</p>
<p>Key words: business model, innovation, music industry, service trans- formation, startups</p>
<p>Published in: Waldner, F., Zsifkovits, M., Heidenberger, K. (2012) Emerging Service-Based Business Models in the Music Industry: An Exploratory Survey. In: International Conference on Exploring Service Science, pp. 321-330, Springer, Berlin Heidelberg (2012)</p>
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			<wfw:commentRss>http://13bit.at/2012/04/19/emerging-service-based-business-models-in-the-music-industry-an-exploratory-survey/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Cross-Industry Innovation: The Transfer of a Service-Based Business Model from the Video Game Industry to the Music Industry</title>
		<link>http://13bit.at/2011/11/19/cross-industry-innovation-the-transfer-of-a-service-based-business-model-from-the-video-game-industry-to-the-music-industry/</link>
		<comments>http://13bit.at/2011/11/19/cross-industry-innovation-the-transfer-of-a-service-based-business-model-from-the-video-game-industry-to-the-music-industry/#comments</comments>
		<pubDate>Sat, 19 Nov 2011 06:42:43 +0000</pubDate>
		<dc:creator>florian</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://13bit.at/?p=334</guid>
		<description><![CDATA[
We contributed to the The 2-nd International Conference on on Emerging Intelligent Data and Web Technologies (EIDWT-2011) in Tirana, Albania. How does one capture value from delivering digital music files which users expect to download for free? Well, one source for inspiration to solve that problem could be the video game industry. There might be some promising [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://13bit.at/images/eidwt_logo.jpg"><img class="aligncenter size-full wp-image-351" title="eidwt_logo" src="http://13bit.at/images/eidwt_logo.jpg" alt="eidwt_logo" width="162" height="158" /></a></p>
<p>We contributed to the <a href="http://voyager.ce.fit.ac.jp/~eidwt2011/">The 2-nd International Conference on on Emerging Intelligent Data and Web Technologies</a> (EIDWT-2011) in Tirana, Albania. How does one capture value from delivering digital music files which users expect to download for free? Well, one source for inspiration to solve that problem could be the video game industry. There might be some promising solutions copy.</p>
<p><span id="more-334"></span></p>
<p>Abstract—How does one capture value from delivering digital music files which users expect to download for free? This is the fundamental challenge the music industry currently faces. Therefore, new service-based business models are required that incorporate the increased consumption of music on mobile devices, pervasive social networks, peer-to-peer technology, and the internet as the main distribution channel. Compared to the music industry, the video game industry was more successful in adapting its business models and therefore is a vital source from which to draw analogies for the music industry. In this article we propose a cross-industry innovation on the basis of a business model taken from the video game industry adapted to the needs of the market for digital music. This is illustrated with a case-study of the UK music-technology startup RjDj.</p>
<p class="p1">
<p class="p1">Published in: Proceedings of the 2011 International Conference on Emerging Intelligent Data and Web Technologies, IEEE Computer Society Washington, DC, USA , ISBN: 978-0-7695-4456-4 doi&gt;10.1109/EIDWT.2011.30</p>
<p class="p1"><a title="http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6076434&amp;tag=1" href="http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6076434&amp;tag=1">http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6076434&amp;tag=1</a></p>
<p class="p1">
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		<item>
		<title>Radio Drama by Velo</title>
		<link>http://13bit.at/2011/02/27/radiodrama-by-velo/</link>
		<comments>http://13bit.at/2011/02/27/radiodrama-by-velo/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 21:10:17 +0000</pubDate>
		<dc:creator>florian</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[radiodrama]]></category>

		<category><![CDATA[velo]]></category>

		<guid isPermaLink="false">http://13bit.at/?p=305</guid>
		<description><![CDATA[
A series of three short radiodramas (in German), each about a special holiday (World Savings Day, Valentine&#8217;s Day, World Day of Socially Insured Artists). Originally released in December 2010 on Festtagsaufschnitt by Landjäger magazine.

Written and produced by Velo (Sven Matt, Robert Rüf , Florian Waldner).
Voices: Stefan Pohl, Michaela Bilgeri, Robert Rüf (on Weltspartag)
Voice Recording: Heike [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter size-full wp-image-314" title="velo" src="http://13bit.at/images/velo.jpg" alt="velo" width="202" height="182" /><br />
A series of three short radiodramas (in German), each about a special holiday (World Savings Day, Valentine&#8217;s Day, World Day of Socially Insured Artists). Originally released in December 2010 on <a href="http://soundcloud.com/landjaeger">Festtagsaufschnitt</a> by <a href="http://www.landjaeger.at/">Landjäger</a> magazine.<br />
<a href="http://soundcloud.com/landjaeger"></a></p>
<p>Written and produced by Velo (Sven Matt, <a href="http://www.robertruef.com/">Robert Rüf</a> , <a href="http://13bit.at/">Florian Waldner</a>).<br />
Voices: <a href="http://www.stefanpohl.com/">Stefan Pohl</a>, <a href="http://www.myspace.com/michaelabilgeri">Michaela Bilgeri</a>, <a href="http://www.robertruef.com/">Robert Rüf</a> (on Weltspartag)<br />
Voice Recording: <a href="http://www.heikekaltenbrunner.com/">Heike Kaltenbrunner</a></p>
<p>To listen press <span id="more-305"></span></p>
<p><object width="100%" height="81" data="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7965926" type="application/x-shockwave-flash"><param name="allowscriptaccess" value="always" /><param name="src" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7965926" /></object> <span><a href="http://soundcloud.com/13bitstring/weltspartag-44khz-16bit">Weltspartag - Kurzhörspiel von Velo</a> by <a href="http://soundcloud.com/13bitstring">13bitstring</a></span><br />
<object width="100%" height="81" data="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7965745" type="application/x-shockwave-flash"><param name="allowscriptaccess" value="always" /><param name="src" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7965745" /></object> <span><a href="http://soundcloud.com/13bitstring/samenkoller-44khz-16bit">Samenkoller - Kurzhörspiel von Velo</a> by <a href="http://soundcloud.com/13bitstring">13bitstring</a></span></p>
<p><object width="100%" height="81" data="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7965485" type="application/x-shockwave-flash"><param name="allowscriptaccess" value="always" /><param name="src" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7965485" /></object> <span><a href="http://soundcloud.com/13bitstring/sozialversicherung-44khz-16bit">Welttag der Künstlersozialversicherten - Kurzhörspiel von Velo</a> by <a href="http://soundcloud.com/13bitstring">13bitstring</a></span></p>
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		<item>
		<title>Upcoming RjDj Scene &#8220;Eden&#8221;</title>
		<link>http://13bit.at/2010/10/28/upcoming-rjdj-scene-eden/</link>
		<comments>http://13bit.at/2010/10/28/upcoming-rjdj-scene-eden/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 17:34:43 +0000</pubDate>
		<dc:creator>florian</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[lem]]></category>

		<category><![CDATA[Pd]]></category>

		<category><![CDATA[pure data]]></category>

		<category><![CDATA[Reactive Music]]></category>

		<category><![CDATA[RjDj]]></category>

		<guid isPermaLink="false">http://13bit.at/?p=283</guid>
		<description><![CDATA[
I am currently working on an new RjDj scene called &#8220;Eden&#8221;, inspired by Stansliaw Lem&#8217;s great science fiction novel Eden. What I am trying to create is a hybrid between a game soundtrack and reactive music. You can navigate a starship around and discover some extra musical content. But be careful, gravity pulls you towards [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><iframe src="http://player.vimeo.com/video/16284930?byline=0&amp;portrait=0&amp;color=ffffff" width="400" height="320" frameborder="0"></iframe></p></blockquote>
<p>I am currently working on an new <a href="http://rjdj.me">RjDj</a> scene called &#8220;Eden&#8221;, inspired by <a href="http://en.wikipedia.org/wiki/Stanis%C5%82aw_Lem">Stansliaw Lem</a>&#8217;s great science fiction novel <a href="http://en.wikipedia.org/wiki/Eden_%28novel%29" target="_blank">Eden</a>. What I am trying to create is a hybrid between a game soundtrack and reactive music. You can navigate a starship around and discover some extra musical content. But be careful, gravity pulls you towards an alien world called Eden!</p>
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		<item>
		<title>Auditory Illusions</title>
		<link>http://13bit.at/2010/09/09/auditory-illusions/</link>
		<comments>http://13bit.at/2010/09/09/auditory-illusions/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 08:42:23 +0000</pubDate>
		<dc:creator>florian</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://13bit.at/?p=254</guid>
		<description><![CDATA[
While reading Bregman&#8217;s book Auditory Scene Analysis I made a couple of Pure data patches to demonstrate auditory illusions mentioned in the book.  All patches are done in Pd vanilla and include short descriptions and a reference to the publication the illusion was reported in.  Until now there are patches for:

stream segregation in a cycle [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-260" title="devilpitchfork" src="http://13bit.at/images/devilpitchfork.jpg" alt="devilpitchfork" width="399" height="181" /></p>
<p>While reading Bregman&#8217;s book <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=9065">Auditory Scene Analysis</a> I made a couple of <a href="http://puredata.info/">Pure data</a> patches to demonstrate auditory illusions mentioned in the book.  All patches are done in <a href="http://crca.ucsd.edu/~msp/software.html">Pd vanilla</a> and include short descriptions and a reference to the publication the illusion was reported in.  Until now there are patches for:</p>
<ul>
<li>stream segregation in a cycle of 6 tones (Bregman/Rudnicky)</li>
<li>masking / mental synthesis (Dannenbring)</li>
<li>loss of rhythm in an ABA sequence (Van Noorden)</li>
<li>high and low tones on left and right ear mixed up (Deutsch)</li>
</ul>
<p>Download the patches (ZIP) <a href="http://13bit.at/AuditoryIllusions.zip">here</a>.</p>
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		<item>
		<title>Sensor Bird for &#8220;The Birds according to Oskar Sala&#8221;</title>
		<link>http://13bit.at/2010/07/22/sensor-bird-for-the-birds-according-to-oskar-sala/</link>
		<comments>http://13bit.at/2010/07/22/sensor-bird-for-the-birds-according-to-oskar-sala/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 10:41:57 +0000</pubDate>
		<dc:creator>florian</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[Pd]]></category>

		<guid isPermaLink="false">http://13bit.at/?p=185</guid>
		<description><![CDATA[
&#8220;The Birds according to Oskar Sala&#8221; is a radioplay by Ammer &#38; Console. The play was staged live at the German Museum in Munich 16th and 18th July 2010. I equiped the plastic crow in the picture above with a G-force sensor using a wireless eowave sensor box. The bird screamed and fluttered depending on [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-187" title="sala_sensorcrow_collage1" src="http://13bit.at/images/sala_sensorcrow_collage1.jpg" alt="sala_sensorcrow_collage1" width="346" height="259" /></p>
<p><a href="http://www.oskar-sala.de/oskar-sala-fonds/100-jahre-oskar-sala/die-voegel/">&#8220;The Birds according to Oskar Sala&#8221;</a> is a radioplay by <a href="http://de.wikipedia.org/wiki/Andreas_Ammer">Ammer</a> &amp; <a href="http://www.console.li/">Console</a>. The play was staged live at the German Museum in Munich 16th and 18th July 2010. I equiped the plastic crow in the picture above with a G-force sensor using a wireless <a href="http://www.eowave.com/">eowave</a> sensor box. The bird screamed and fluttered depending on how it was moved and was used on stage by the actor playing Hitchcock&#8217;s part.</p>
<p><a href="http://en.wikipedia.org/wiki/Oskar_Sala">Oskar Sala</a> is a german composer and pioneer of electronic music who created the soundtrack for Hitchcock&#8217;s <a href="http://en.wikipedia.org/wiki/The_Birds_%28film%29">The Birds</a> using his custom built instrument the <a href="http://www.analogue.org/network/traut_e.htm">Trautonium</a>.</p>
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		<item>
		<title>Does It Sound Like I Was Here?</title>
		<link>http://13bit.at/2010/06/17/does-it-sound-like-i-was-here/</link>
		<comments>http://13bit.at/2010/06/17/does-it-sound-like-i-was-here/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 12:56:15 +0000</pubDate>
		<dc:creator>florian</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[Mobile music]]></category>

		<category><![CDATA[Pd]]></category>

		<category><![CDATA[RjDj]]></category>

		<guid isPermaLink="false">http://13bit.at/?p=128</guid>
		<description><![CDATA[Does It Sound Like I Was Here? reacts to the sounds surrounding the listener and incorporates them in the installation. With mobile devices, headphones and a microphone, the installation accompanies the listeners in their everyday lives and creates an extended, acoustic reality. The software is at the heart of this and determines how the composition [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter size-full wp-image-221" title="cover_3_small" src="http://13bit.at/images/cover_3_small.jpg" alt="cover_3_small" width="224" height="224" />Does It Sound Like I Was Here? reacts to the sounds surrounding the listener and incorporates them in the installation. With mobile devices, headphones and a microphone, the installation accompanies the listeners in their everyday lives and creates an extended, acoustic reality. The software is at the heart of this and determines how the composition reacts to conditions and changes in the listeners’ sonic environment. <a href="http://www.flickr.com/photos/51775087@N06/sets/72157624421725146/">Pics on flickr</a>. <a href="http://soundcloud.com/13bitstring/does-it-sound-like-i-was-here">Sound on Soundcloud</a>. <a href="http://www.youtube.com/watch?v=UN8uNSTX2zs">Video on youtube</a>.</p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/51775087@N06/4874748113/"><img class="aligncenter size-full wp-image-240" title="does_it_rain" src="http://13bit.at/images/does_it_rain.jpg" alt="does_it_rain" width="420" height="117" /></a></p>
<p style="text-align: left;">
<p style="text-align: left;">German text:<span id="more-128"></span></p>
<p style="text-align: left;">Does It Sound Like I Was Here? ist eine private Klanginstallation die den Hörer auf seinem Alltag begleiten kann. Musik wird immer mehr auf portablen Engeräten konsumiert. Die neueren Generationen dieser Endgeräte verfügen über Möglichkeiten die weit über das einfache Abspielen von Musik hinausgehen. Diese Arbeit bedient sich dieser neuen Generation an portablen Musikabspielgeräten um ein musikalisches Erlebnis zu gestalten das eng mit dem Hörer verbunden ist und auf diesen reagieren kann.</p>
<p>Does It Sound Like I Was Here? besteht aus einer Umhängetasche, einem mobilen Musikabspielgerät, diversen Kabeln und einem Kopfhörer an dem ein kleines Ansteckmikrofon befestigt ist. Das Mikrofonsignal wird von der Software in Echtzeit bearbeitet und wieder abgespielt. Die Software deﬁniert wie das Mikrofonsignal bearbeitet wird und bestimmt Aufbau und Form dessen was über den Kophförer abgespielt wird. Die Software ist ein Stück Musik welches erst zum Zeitpunkt des Hörens realisiert wird. Die grobe Struktur der Musik ist vorgegeben und wird zur Laufzeit mit den übers Mikrofon aufgezeichneten Geräuschen umgesetzt. Das Stück hört sich dementsprechend bei jedem mal Hören anders an. Die Arbeit ist für einen Fussweg von knapp 15 Minuten in urbanem Umfeld konzipiert. Der Hörer soll diesen Weg mit aufgesetztem Kopfhörer abgehen. Mithilfe des Mikrofons wird das jeweilige Umfeld des Hörers Teil der Arbeit. Für den Hörer ensteht so eine erweiterte Realität auf akustischer Ebene.</p>
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		<title>Wave Lands II</title>
		<link>http://13bit.at/2010/06/01/wave-lands-ii/</link>
		<comments>http://13bit.at/2010/06/01/wave-lands-ii/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 14:35:37 +0000</pubDate>
		<dc:creator>florian</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.13bit.at/2008/06/01/wave-lands-ii/</guid>
		<description><![CDATA[
This sound installation is based on eight high-frequency speakers hanging from the ceiling and floating free 1cm above the floor. Each speaker plays back filtered sea wave sounds I recorded with different microphone placements on an area similar to that of the installation. Visitors are free to swing the speakers and therefore shape the sounds [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter size-full wp-image-252" title="wave_lands_stills1" src="http://13bit.at/images/wave_lands_stills1.jpg" alt="wave_lands_stills1" width="400" height="150" /></p>
<p style="text-align: left;">This sound installation is based on eight high-frequency speakers hanging from the ceiling and floating free 1cm above the floor. Each speaker plays back filtered sea wave sounds I recorded with different microphone placements on an area similar to that of the installation. Visitors are free to swing the speakers and therefore shape the sounds with varying reflexions from the floor and Doppler effect.</p>
<p style="text-align: left;">Wave Lands II was exibited at the <a href="http://www.mobilemusicworkshop.org/" target="_blank">Mobile Music  Workshop 2008</a> in Vienna and <a title="The Essence 08" href="http://www.dieangewandte.at/aktuell/essence08" target="_blank">The  Essence 08</a> (annual exhibition of the University of Applied Arts  Vienna).</p>
<p style="text-align: left;">Special thanks to Martin and Thomas at <a title="Protozone - Rapid  Prototyping" href="http://www.protozone.at/" target="_blank">Protozone</a> who did great help in building the speaker cases.</p>
<p style="text-align: left;">Video: <span id="more-39"></span></p>
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